22 November 2017

Lecture Week10 & 11 || Final Class

Bonjour peeps! 🌤
Guess what????? Today marks the end of our lecture! I'm both happy and sad at the same time. Happy for the success as we managed to cover all of the chapters according to plan and sad that we can no longer doodle and play around with colorful markers in class 🖍🖌
Alright, snap!
Take a look at the picture below and guess what we did in class today.. 😙
 Hehe, we had fun! 
Again, we participated in an active learning session, but this time, it's different from the previous ones. Last week, week 10 to be specific, we were divided into groups and were assigned to work on some slides and present the ideas in the form of drawings on a large sheet of paper. And today, we had to present it to the whole class. Ok, then what is so special? We had a tour! Each member of all group had to swap position with one another to form a new group of members from the different group(previous one). Confusing, I know. So basically, the newly formed group consists of members from different groups they were in before. The idea is we had to move from one point to another point, once we've reached our own point (our drawing), we need to explain to the rest, about it. Below is our group drawing on The Phases of Heuristic Evaluation :-

Overall, the class was lit! Everyone did really perform and presented their parts very well. 


🌹🌹
See you again, Madam Siti Rokhmah. 

08 November 2017

Week 9 || Lecture

Bonjour peeps! 🌤
In today's lecture, we were introduced to the role of evaluation and usability testing. Evaluation is required to determine whether users are satisfied with the system or not, and how well will the system fits the physical, social and organizational context. Evaluation concerns about gathering data for usability of a design/product. Evaluation can be in different forms but it is crucial to consider the following:-
1. Characteristics of users who take part in the evaluation.
2. Types of activities that the users will do.
3. The environment of the study, can be from a controlled laboratory situation to a natural work setting.
4. The nature of artefact being evaluated. It can be a series of sketches, usable prototype or fully developed product/system.
What is the actual goal of evaluation?
Simply, to find out what users want and what problems they faced.
As for usability testing, it can be defined as an effort to ascertain (make sure of) the degree to which software has met the usability needs of its intended user base. Note that usability is hard to evaluate or to measure. The factors to evaluate are as below:-
1. Time to learn the task
2. Speed of performance
3. Rate of errors (by users)
4. Retention over time
5. Subjective satisfaction (Do they like it?..)

For today's class activity, Madam Siti Rokhmah asked us to come out with samples of questions to be asked to the users. Below are the pictures of the outcomes.

11 October 2017

Week 5 || Presentation by Other Teams

Bonjour peeps! 🌤
In class, five chosen groups presented their topics that
they have been assigned to, respectively.



Later when all of the teams finished presenting their slides, madam conducted a short quiz session and rewarded us with marks if we got to answer the questions correctly. As expected, it is our group who is leading!! Kudoss Group 5! ✨

Lab 5 || Prototyping

Bonjour peeps! 🌤
In today's lab, we started to develop our first medium fidelity prototype by using any programs. My team decided to use Microsoft Powerpoint as the medium for prototyping as all of us are very familiar with the program. Our design are based on the draft and sketches we have made earlier.

Below are some excerpt of our first prototype :-








06 October 2017

Lab 2 || CarClicks 🚗

Later in the lab, we started to design and sketch our meaningful user interface for all functions. Since we are developing CarClicks, a car rental mobile apps, it is quite simple and easy to design. We managed to design for functions like searching for car, sending message to the car rental company, filter the search and many more! 


Reminiscence of Childhood : Doodling in Class!

Bonjour peeps!  🌤
Today in class, we learned about Cognition. According to the lecture slides, "Cognition" refers to the process by which we become acquainted with things and how we gain knowledge. Meanwhile, Wikipedia defines Cognition as the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses. 
Cognition is viewed in three terms:-
1) How information is perceived (by perceptual processor)
2) How information is attended to
3) How information is processed and stored in the memory 
Cognition also encompasses attention and memory constraints. In this part, it is vitally important to have meaningful interfaces or icons for users to understand better and get the idea of its function easily. For this, we were challenged by Madam Siti Rokhmad to design our own icons on a piece of paper for the interface concepts below :-
1. A place to discard files
2.To open
3. To copy
4.A place to store files
Then, we were required to sketch the icons that we have created, on the whiteboard. All of the icons drawn were almost similar to one another but none of them looks exactly the same. Most of the icons were understandable and can be defined too! Nevertheless, there were also some icons that are confusing and not clear.








20 September 2017

First post!

Bonjour peeps!  🌤
Well, today is our second HCI class. We were introduced to the fundamental of Human-Computer Interaction. What it actually is and where do we see it in our daily lives. Believe it or not, HCI is just everywhere! Getting a car park ticket at the mall? Booking a hotel room online? They are all related to the interaction between Human and Computer! 

Alright, back to the class.

Madam Siti Rokhmah also mentioned about bad and good HCIs. After we got to grasp the idea, we were divided into five big groups. I got to be in Group 5. Together with Mustaqim, Sofieya, Nurin, Hashni, Mugi, Danial Hariz, Ros Danial, Tan, Rasydan and Kinesh, we were assigned to come out with the idea of an effective and efficient website for kids to learn Science.

First of all, we listed down all of the target or potential users.We then figured out the problems that are usually faced by the users. Based on the problems we have figured out, we came out with another list of essential elements that should be taken into consideration. Next, we chose four best elements for usability and another four for user experience.


As you can see in the picture above. We focused more on simple, clear and understandable words for navigations or buttons to avoid misconception and confusion, especially for the kids. We also focused on the layout, design and graphic of the website so that it will be eye-catching and interesting. Videos, games, and quizzes were also included to boost up the learning process.
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Ultimately, it was fun to be working in the group with these people. Each and every one of them did propose a lot of excellent viewpoints. Kudos to all!! 🌷